Alex Reid breaks down the two rendering modes in Bitwig Studio, bounce and bounce in place, showing how each fits a different stage of your workflow. Both are accessible by right-clicking any MIDI clip, but they behave very differently under the hood.
Regular bounce renders a clip or time selection to a new track, leaving the original untouched. You can choose the source point, pre-effects, pre-fader, post-fader, or custom, along with resolution and bit depth. This makes it useful for resampling and sound design experiments, and it works on groups and even the master bus for quick reference renders.
Bounce in place replaces the MIDI clip with a rendered audio file, but only captures the instrument output, not any effects sitting outside it in the chain. That distinction is the key to using it well: effects placed inside the instrument or device are baked in, while your external mixing chain stays live and editable after the instrument is deactivated.
This gives you a practical freeze workflow where you can commit a CPU-heavy synth or drum plugin, save resources, and still adjust the EQ or other mixing effects sitting outside it without having to revert to MIDI.