This bit from Bitwig's Getting Started series shows how to sketch a full song structure directly inside the Clip Launcher by duplicating scenes and selectively muting or removing clips to define sections like intros, buildups, and breakdowns. The host works through a practical example, stripping back drums, bass, and melody to shape contrast between parts before anything is committed to a timeline.
Once the structure feels right, there are two ways to move it into the Arranger: record the scenes in real time by triggering them in sequence, or simply drag sections directly onto the timeline. The drag method skips the need to perform the arrangement live, which means you can rearrange and refine at your own pace.
The deeper point here is that the Clip Launcher and Arranger aren't separate workflows in Bitwig - they run side by side, and you can move between them freely. Using both together lets you capture the spontaneity of loop-based sketching without losing the precision of a linear timeline.