This Bitwig tutorial clip demonstrates how inserting a frequency shifter inside a delay feedback loop transforms ordinary repetitions into continuously evolving textures. The host uses Delay-2 with a nested Freqshifter device to show how each pass through the loop shifts the pitch slightly, so the signal never repeats the same way twice.
With the frequency shifter disabled, standard feedback just layers the signal back on itself, scaling it down with each pass. Enabling the Freqshifter means every iteration comes back at a different pitch, turning a simple delay into something that drifts and mutates over time.
The bit closes with a stereo sound design example: offsetting the frequency shift amounts on the left and right channels in a roughly 3:2 ratio, so both channels converge at a similar pitch even though they arrive at different times. That approach is directly transferable to any stereo delay setup where you want movement without the two sides drifting apart indefinitely.